C Soddu and E Colabella (1995)
Artificial intelligence and Architectural Design
Webpublished, http://soddu2.dst.polimi.it/paper.htm.
In other words, the designer, developing his designing activity, can also design his drafting machine, builds his operative tool, his subjective metadesign, making explicit (and supported by the computer) his logical approach, his identity as designer<a name="more"></a><br>
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An experimental approach to the design action, building a new tool that increases the design creativeness with the preview of a universe of possible evolutions.<br>
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The design of architecture is based on the ability in thinking the multiplicity of possible incoming scenarios. The quality of this design is connected to the way used in checking the evolution when it occurs; and we must do that following the increasing complexity.<br>
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The complexity cannot born ex novo, generated by an unique action.
The complexity is the result of a developmental process. The complexity acquires its peculiar characteristic in front of the temporality of a developing path, using the stratification of multiple choices in front of the manifold different moments and opportunities. If we want to build the complexity, we must use a multiplicity of extemporaneous and subjective keys of approach, applied on different and, maybe, apparently contradictory fields.
<ul>
<li><a href="http://soddu2.dst.polimi.it/paper01.htm">Introduction</a></li>
<li><a href="http://soddu2.dst.polimi.it/paper02.htm">The emulation of design procedures</a></li>
<li><a href="http://soddu2.dst.polimi.it/PAPER03.HTM">The logical structure of "BASILICA" (with images)</a></li>
<li><a href="http://soddu2.dst.polimi.it/autors.htm">The Autors</a></li>
<li><a href="http://soddu2.dst.polimi.it/biblio.htm">Bibliography</a></li>
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